c# - xna fires OutOfMemoryException on 1.3GB -
so developping game in xna studio , bumped following problem:
whenever use more 1.3gb of ram, outofmemoryexception fired, after googling found out because of rule in .net 4.5 framework limits memory usage 32 bit applications. solved changing compiled bin editbin.exe shipped visual studio.
because xna not support 64 bit compiling has been dicontinued, wondering if there way can guarantee memory limit increased 4gb (or 3gb) when compile end user? told there /largeaddressaware options don't know how use them in xna project.
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